
Using focus and esoterica effects 583
Applying Glass Distortion
The Glass Distortion effect creates the kind of distortions you would see if you were
looking at your image through a sheet of glass. You can make your image appear as if
it is behind the pebble glass of a shower door, or you can distort your image beyond
recognition.
Glass Distortion works by relocating the pixels of the image based on a displacement
map. The map is created by combining displacement information from a source with a
preset map type.
Before (left) and after (right) applying Glass Distortion.
There are five sources of displacement information:
• Paper uses the information in a paper texture to displace pixels. More displacement
is applied to light areas of the texture, and less to dark areas. Paper texture is good
for creating the pebbled glass effect. Unless you want frosted glass, you’ll probably
want to increase the scale of the paper.
• 3D Brushstrokes uses the difference in luminance between the brushstrokes
applied to the clone and the current document
• Image Luminance uses the light and dark areas in the current document to
determine the intensity of distortions
• Original Luminance uses the clone source’s luminance. Use a tessellation as the
clone source to produce a bumpy glass effect.
• [Alpha channel] or [Layer mask] uses the luminance of a channel or layer mask.
More distortion appears in the light areas of the channel. You must have a saved
alpha channel or layer mask to use this source.
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